MCC Day 3 – Mods!

We’re gearing up for Day 3 of Minecraft Camp 2017.  We can’t believe tomorrow is the last day of camp!

Today, we’re hoping to play with some mods.  We tried to run the Custom NPCs mod yesterday, but forgot to install in into the server mod folder (it was in the local client mod folder on all computers).  What a rookie mistake!

The mod is up and running now, and we’ll soon have Crafters populating a world with random monsters, villagers, and other critters.  Pray that our server doesn’t crash!

Other mods we will attempt today (time-permitting):

(Caution:  we can’t vouch for the safety of some Minecraft websites.  Usually the sites themselves are clean, but the mod downloads are often surrounded by click-bait ads and deceptive download links.  Proceed with caution and read carefully when attempting to download a mod.  We are not are not responsible for any viruses you may pick up from the links above, or for any problems mods might create for your build of Minecraft.  Information provided here is for informational and educational purposes only.)

For the technically curious, we’re running an older build of Minecraft, version 1.7.10.  Fortunately, the modding community is a robust one, and we’ve been able to find older versions of mods that are compatible with the build we’re using.

Installing the mods is easy enough.  We paste the desired mod into the client mod folder on each system.  That folder is usually in C:\User\[username]\AppData (and so forth), which is a hidden folder on most Windows systems.  We also have to put it in the server mod folder.

Fortunately, our build comes with a launcher with a convenient link to the mod folder, which makes installation of the mods a snap.

Mod with care!  Mods can significantly alter the game, and can come with unintended consequences.  Read carefully and make sure you know what you’re doing!  Most mods require the legendary Forge Mod to work properly.

 

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